The following tables describe the UIST imaging ORACDR recipes; click on the recipe name for more information. The requirements listed below are frames that should be obtained prior to use of the recipe, although data can always be re-reduced when the appropriate frames have been taken. Darks must have the same integration time as the target frames, and flats must be obtained through the same filters.
Calibration Recipes
Recipe Name
Requirements
Comments
MEASURE_READNOISE
None
Calculates Readnoise
DARK_AND_BPM
None
Calculates dark current and bad pixel mask
REDUCE_DARK
None
Stores as dark
REDUCE_FLAT
None
Stores as a flat
SKY_FLAT
Dark
Stores as flat, no object masking
SKY_FLAT_MASKED
Dark
Masks any objects
SKY_FLAT_POL_ANGLE
Dark
Stores a polarimetry flat at each WP angle
Point Source Recipes – Non-Thermal
Recipe Name
Requirements
Comments
BRIGHT_POINT_SOURCE
Dark; separate flat field
Background too low for self-flat
BRIGHT_POINT_SOURCE_APHOT
Dark; separate flat field
Low background, photometry on center
JITTER_SELF_FLAT
Dark
Creates flare from a sequence of jittered target frames
JITTER_SELF_FLAT_APHOT
Dark
As above with photometry on center
JITTER_SELF_FLAT_NO_MASK
Dark
As above, tough quicker: use if field uncrowded
JITTER_SELF_FLAT_BASIC
Dark
Quicker still with only registration to nearest pixel
JITTER_SELF_FLAT_NCOLOUR
Dark
A single group using he filter iterator, produces a mosaic for each filter
SKY_AND_JITTER
Dark; separate flat field
Sky then on-source jitter
SKY_AND_JITTER_APHOT
Dark; separate flat field
Sky then on-source jitter with photometry
Point Source Recipes – Thermal
Recipe Name
Requirements
Comments
NOD_SELF_FLAT_NO_MASK
Dark
Pairs subtracted for fast sky removal, self flat
NOD_SELF_FLAT_NO_MASK_APHOT
Dark
As above with photometry on positive and negative images of target
Extended Source Recipes
Recipe Name
Requirements
Comments
QUADRANT_JITTER
Dark
Jitter source between 4 quadrants of the array; good for slightly extended target where surroundings are clean for flat
QUADRANT_JITTER_NO_MASK
Dark
As above, though quicker: use if field uncrowded
QUADRANT_JITTER_BASIC
Dark
As above, though quicker still with only registration to nearest pixel
EXTENDED_3x3
Dark
Alternates sky/object, maps area 3×3 frames on object
EXTENDED_3x3_BASIC
Dark
Same as above, though without masking and resampling for speed
EXTENDED_5x5
Dark
Alternates sky/object, maps area 5×5 frames on object
EXTENDED_5x5_BASIC
Dark
Same as above, though without masking and resampling for speed
NOD_SKY_FLAT_THERMAL
Dark
Alternate object and sky frames are subtracted and divided by a flat formed from the sky
CHOP_SKY_JITTER
Dark
Alternating between object and sky, subtracts a modal sky value and is not suitable for thermal imaging
CHOP_SKY_JITTER_BASIC
Dark
Alternating between object and sky, though without masking and resampling for speed
Moving (Non-Sidereal) Source Recipes
Recipe Name
Requirements
Comments
MOVING_JITTER_SELF_FLAT
Dark
Registration uses ephemeris data
MOVING_JITTER_SELF_FLAT_BASIC
Dark
For speed on moving target (without masking and resampling)
JITTER_SELF_FLAT_TELE
Dark
Telescope tracks moving object; uses telescope offsets to register
Polarimetry Recipes
Recipe Name
Requirements
Comments
SKY_FLAT_POL_ANGLE
Dark
Offset on black sky; creates flat for each WP angle separately
POL_JITTER
Dark; separate “POL” flat field
Jitter E-W on source at each of 4 WP posns.
POL_ANGLE_JITTER
Dark; separate “POL” flat field
Observes 4 WP posns. then jitters EW
POL_EXTENDED
Dark; separate “POL” flat field
Object/Sky pairs at each of 4 WP posns.
Miscellaneous Recipes
Recipe Name
Requirements
Comments
QUICK_LOOK
None
Display raw data file (and convert from HDS to NDF)